.titleBar { margin-bottom: 5px!important; }

Ton Einstellungen für ATA 186

Dieses Thema im Forum "Cisco" wurde erstellt von motivator77, 23 Dez. 2006.

  1. motivator77

    motivator77 Neuer User

    Registriert seit:
    26 Okt. 2006
    Beiträge:
    44
    Zustimmungen:
    0
    Punkte für Erfolge:
    0
    Beruf:
    IT-Specialist
    Hallo alle,

    Ich habe an einem ATA 186 ein analoges Phone angeschlossen. Das
    Freizeichen, sowie der Rufton klingen sehr amerikanisch. Weiss jemand
    was ich im ATA einstellen muss, damit das Ganze deutsch klingt?

    Vielen Dank!

    motivator77
     
  2. motivator77

    motivator77 Neuer User

    Registriert seit:
    26 Okt. 2006
    Beiträge:
    44
    Zustimmungen:
    0
    Punkte für Erfolge:
    0
    Beruf:
    IT-Specialist
    Hallo,

    Ich habe in einer google Group eine Antwort bekommen, die ich Euch nicht vorenthalten möchte:

    http://groups.google.de/group/professional-voip/browse_thread/thread/d0f2c4d881086c71?hl=de


    # ======================== Tone Configuration Parameters
    ======================
    #
    ---------------------------------------------------------------------------*--
    # Parameters: DialTone
    # DialTone2
    # BusyTone
    # ReorderTone
    # RingBackTone
    # CallWaitTone
    # AlertTone
    #
    # Access Code: 920 DialTone
    # 927 DialTone2
    # 921 BusyTone
    # 922 ReorderTone
    # 923 RingBackTone
    # 924 CallWaitTone
    # 925 AlertTone
    #
    # Note: When using ATA with CallManager 3.3(3) that has installed ATA
    # Network Locale option using locale installer, one should
    specify
    # the call progress tones using the Network Locale option on the


    # CallManager configuration page. Only if the desired locale
    does
    # not exist, then one should use the ATA tone parameters for
    # configurating call progess tones. To do so, ConnectMode Bit 0
    has
    # to be set to 1 to disable CallManager network locale setting.
    # Otherwise, CallManager default configuration (US tone) will
    # overwrite the ATA tone setting.
    #
    # Value Type:
    # Tones can be specified using either Basic Format or Extended
    Format
    #
    # Basic Format:
    # For all tones:
    # Array of 9 comma-separated short integers
    #
    # Extended Format:
    # (a) For DialTone, DialTone2, BusyTone, RingbackTone,
    CallWaitTone,
    # AlertTone:
    # Array of 11 comma-separated short integers
    # (b) For ReorderTone:
    # Array of 17 comma-separated short integers
    #
    # NOTE: Basic Format has the same physical number of fields as the
    # extended format, so it is recommended that when specifying in
    # basic format, the unused extended fields are padded with Zeroes
    # (not doing so will not have any detrimental effect but just
    # those unused extended fields may be displayed as random value
    # in the web page interface).
    #
    # Description: Call progress tone specifications
    #
    # Basic Format:
    # NumOfFreqs,Tfreq1,Tfreq2,Tamp1,Tamp2,Steady,OnTime,OffTime,
    # TotalToneTime
    #
    #
    # Options: NumOfFreqs: number of frequencies in the tone (1 or 2)
    #
    # Tfreq1, Tfreq2: the transformed frequencies of the
    first and
    # second frequencies, respectively. Calculated as
    follows, where
    # F is the desired frequency in Hz:
    #
    # 32767 * cos(2*pi*F/8000)
    #
    # Tamp1, Tamp2: the transformed amplitude of the first
    and second # frequencies, respectively. Calculated as
    follows, where F is
    # desired frequency in Hz, k is the desired volume in
    dBm, n
    # is the number of frequencies:
    #
    # 32767 * A * sin(2*pi*F/8000)
    # A = 0.5 * 10^((k+10-(n-1)*3)/20)
    #
    #
    # Steady: 0, if a tone with on-off cadence.
    # 1, if a steady tone.
    #
    # OnTime: the length of time the sound is played
    # OffTime: the length of time the silence is played
    # OnTime and OffTime are specified as number of samples
    with
    # the sampling rate of 8kHz, valid range 1-0xffff
    # For examples, for a lenght of 0.3 seconds, set a value
    to 2400
    #
    # TotalToneTime: the total length of time the tone plays.
    If
    # this value is 0, the tone will play until another
    event stops
    # the tone. For DialTone, DialTone2, BusyTone,
    ReorderTone, and
    # RingbackTone, the unit is 10 ms (specifying 100 = 1
    second).
    # For others, the unit is sample with 8 kHz sampling
    rate
    # (specifying 8000 = 1 second).
    #
    #
    # Extended Format:
    # a)
    NumOfFreqs,Tfreq1,Tamp1,Tfreq2,Tamp2,NumOfOnOffPairs,OnTime1,OffTime1,
    # OnTime2,OffTime2,TotalToneTime
    #
    # Options: NumOfFreqs: 100 + number of frequencies in the tone
    (specify
    # 101 for one frequency, 102 for two frequencies)
    #
    # Tfreq1, Tfreq2: the transformed frequencies of the
    first and
    # second frequencies, respectively. Calculated as
    follows, where
    # F is the desired frequency in Hz:
    #
    # 32767 * cos(2*pi*F/8000)
    #
    # Tamp1, Tamp2: the transformed amplitude of the first
    and second # frequencies, respectively. Calculated as
    follows, where F is
    # desired frequency in Hz, k is the desired volume in
    dBm, n
    # is the number of frequencies:
    #
    # 32767 * A * sin(2*pi*F/8000)
    # A = 0.5 * 10^((k+10-(n-1)*3)/20)
    #
    #
    # NumOfOnOffPairs: the number of on-off pairs in the
    cadence of
    # the tone (0, 1, or 2). For a steady tone, use 0.
    #
    # OnTime1, OnTime2: the length of time the sound is
    played for
    # the first and second on-off pairs of a cadence,
    respectively.
    #
    # OffTime1, OffTime2: the length of time the silence is
    played
    # for the first and second on-off pairs of a cadence,
    # respectively
    #
    # OnTime1, OnTime2, Offtime1, and OffTime2 are specified
    as
    # number of samples with the sampling rate of 8kHz,
    valid
    # range 1-0xffff
    # For examples, for a lenght of 300 ms, set a value to
    2400
    #
    # TotalToneTime: the total length of time the tone plays.
    If
    # this value is 0, the tone will play until another
    event stops
    # the tone. For DialTone, DialTone2, BusyTone,
    ReorderTone, and
    # RingbackTone, the unit is 10 ms (specifying 100 = 1
    second).
    # For others, the unit is sample with 8 kHz sampling
    rate
    # (specifying 8000 = 1 second).
    #
    #
    # b) Sequential,NumOfFreqs,Tfreq1,Tamp1,Tfreq2,Tamp2,Tfreq3,Tamp3,
    #
    NumOfOnOffPairs,OnTime1,OffTime1,OnTime2,OffTime2,OnTime2,OffTime3
    # NumOfRepeat,TotalToneTime
    #
    #
    # Options: Sequential: specifies whether multiple frequencies in a
    tone
    # play simultaneously (100) or sequentially (101). Set
    to 100
    # for a tone with one frequency. If Sequential is 101,
    # the number of frequencies (NumOfFreqs) has to be the
    same value
    # as the number of on-off pairs in a cadence
    (NumOfOnOffPairs)
    #
    # NumOfFreqs: number of frequencies in the tone (1, 2, or
    3)
    #
    # Tfreq1, Tfreq2, Tfreq3: the transformed frequencies of
    the
    # first, second, and third frequencies, respectively.
    Calculated
    # as follows, where F is the desired frequency in Hz:
    #
    # 32767 * cos(2*pi*F/8000)
    #
    # Tamp1, Tamp2, Tamp3: the transformed amplitude of the
    first,
    # second, and third frequencies, respectively.
    Calculated as
    # follows, where F is desired frequency in Hz, k is the
    desired
    # volume in dBm, n is the number of frequencies (If
    Sequential
    # is set to 101, n is equal to 1):
    #
    # 32767 * A * sin(2*pi*F/8000)
    # A = 0.5 * 10^((k+10-(n-1)*3)/20)
    #
    #
    # NumOfOnOffPairs: the number of on-off pairs in the
    cadence of
    # the tone (0, 1, 2, 3). For a steady tone, use 0.
    #
    # OnTime1, OnTime2, OnTime3: the length of time the sound
    is
    # played for the first, second, and third on-off pairs
    of a
    # cadence, respectively.
    #
    # OffTime1, OffTime2, OffTime3: the length of time the
    silence
    # is played for the first, second and third on-off pairs
    of a
    # cadence, respectively.
    #
    # OnTime1, OnTime2, OnTime3, Offtime1, OffTime2, and
    OffTime3
    # are specified as number of samples with the sampling
    rate of
    # 8kHz, valid range 1-0xffff
    # For examples, for a lenght of 300 ms, set a value to
    2400
    #
    # NumOfRepeats: number of times that the first on-off
    pair of
    # the cadence (specified by OnTime1, OffTime1) repeats
    before
    # the second on-off pair (specified by OnTime2,
    OffTime2) plays
    #
    # For example, if NumOfRepeats is 2, the first on-off
    pair will
    # play three times (it will play once and then repeat
    two times)
    # then the scond on-off pair will play
    #
    # TotalToneTime: the total length of time the tone plays.
    If
    # this value is 0, the tone will play until another
    event stops
    # the tone. For DialTone, DialTone2, BusyTone,
    ReorderTone, and
    # RingbackTone the unit is 10 ms (specifying 100 = 1
    second).
    # For others, the unit is sample with 8 kHz sampling
    rate
    # (specifying 8000 = 1 second).
    #
    #


    # Default:


    DialTone:2,31538,30831,1380,1740,1,0,0,1000,0,0
    DialTone2:2,29780,30743,1252,1384,1,0,0,1000,0,0
    BusyTone:2,30467,28959,1191,1513,0,4000,4000,0,0,0
    ReorderTone:2,30467,28959,1191,1513,0,2000,2000,0,0,0,0,0,0,0,0,0
    RingBackTone:2,30831,30467,1943,2111,0,16000,32000,0,0,0
    CallWaitTone:1,30831,0,5493,0,0,2400,2400,4800,0,0
    AlertTone:1,30467,0,5970,0,0,480,480,1920,0,0